β | When they look at me from below, do they think that it's a bird? NO!! A sort of plane? NO!! What they see streaking through the skies is the storm that is approaching... for I am Captain.... Super.... Captain... JUNIOR!!! | β |
βJunior, bombastically introducing himself to Team 02 in their visit in Megasupertropolis. |
Captain Super Captain Jr. | |
---|---|
Nickname |
Junior (by Team 02) |
Alias |
Nicholas Tesla (Designated by Zappa) |
Race |
Human (Superhero) |
Weapons |
Electrokinetic Powers |
Sandata |
Motorhead (Exoskeleton) |
Gender |
Male |
Age |
Late 20's |
Homeworld | |
Nationality |
"American" (Designated by Zappa) |
Birthday |
October 7th |
Complexion |
Olive |
Hair Color |
Salt-and-Pepper |
Eye Color |
Electric blue |
Affiliation |
Team 02 |
Occupation |
Superhero |
Status |
Alive |
Relative(s) |
Captain Super Captain (Mentor, deceased) |
Dislikes |
Thomas Edison |
Music Theme | |
Voice Actor |
Captain Super Captain Jr. (commonly referred to as "Junior") is a primary ally and one of the playable characters featured in Team Zero-Two. An electric-based superhero hailing from the Superhero World and the apprentice of Captain Super Captain, who had passed away years ago. Junior's heroic duties took an indefinite hiatus after his mentor's death, dedicating it to hone his skills as an electrical engineer at an unnamed institute.
At some point in his life, he was exposed to Miasma when it spread throughout his dimension, obtaining "Motorhead" in the process. The incident gave rise to supervillains sponsored by Cornucopia, straightening him up that he continued his duties as a superhero. He would later join Team 02 in their missions while taking baby steps with the words imparted by his late mentor.
Appearance
General Appearance
Junior appears as a svelte but well-built young man of olive and complexion and towering height. He has electric blue eyes and salt-and-pepper hair kept in a short, slicked-back manner. Contrary to what people think, Junior is still actually in his 20's and his hair color is supposedly consequential in being stressed out with handling electrical powers.
Superhero Attire
Junior's superhero costume has taken cues from Captain Super Captain's gear with some added original details. He sports a royal blue bodysuit complimented with reddish-orange details, such as the neck, the shoulderpads, and the sides reaching from the waist down to his thighs. The middle portion has two metallic plates resembling electric meters emblazoned in a row. Lastly, he sports a red cowl that covers his face except for the mouth area and hair.
Once he developed the Sigmanizer, his standard attire is entirely sidelined for it save for the cowl. The latter gains golden details across the lines.
As Nicholas Tesla
Junior mostly ditches his heroic attire while staying in Middleburg. His civvies includes a jean buttoned shirt with a white top underneath, beige gloves, a pair of jeans secured by a leather belt and heavy-duty brown boots. In certain occasions, he wears a protective helmet.
Background
....
Personality
β | Things haven't been.... super on my end since my master's passing. As much as I want to continue living up to what I've been taughtβbombastic catchphrases, great justice, all thatβthe world has changed so much that I'm having doubts that his morals can make a footing in this new world; a world where motivation and ambition outweighs the actions that gave rise to them. | β |
....
The superhero is exasperated whenever a dimension bars him from entering because of his Sandata's appearance drastically contradicting with its setting. Adding to his repeated frustrations, Junior becomes increasingly confused when he enters dimensions that could have denied him entry but allowed him to. Rex jested that his teammate has become more determined not only to stop the Inquisitors but to also find ways to enter dimensions regardless if his Sandata is at odds with its setting.
Gameplay
....
Equipment
Motorhead
Junior's Sandata. It is manifested as a futuristic, streamlined exosuit adorned with intricate circuitry on certain areas that resembles mandalas. These circuit lines illuminate when the superhero uses his electrokinetic abilities. On the center portion of the back reveals a circular-shaped thruster which ignites whenever Junior charges at the enemy.
Power & Abilities
- Superhero Physiology: Junior possesses a heightened physiology common in most superheroes from his world. Junior employs his heightened condition in a close-ranged approach which he prefers to pressure and overpower foes with his physique reinforced with electricity. Physically, he stands out as the strongest member of Team 02, even without relying on his Sandata
- Super Strength: Junior exhibits immense physical strength that allows him to go toe-to-toe with adversaries from different worlds. He is strong enough to leave larger beings in pain after landing successive blows and lift heavy objects to wield them as makeshift blunt weapons. At some instances, Junior utilizes his strength in a strategic manner, such as giving certain allies a boost amidst a combination attack or whenever solving puzzles, acting as a weight piece should the puzzle in question require one.
- Super Durability: Junior is highly durable, shrugging off most conventional attacks and taking on the punishment dealt by special abilities with minimal signs of struggle.
- Super Reflexes: ....
- Electrokinesis: Captain Super Captain Jr. can freely generate and control electricity at will. His control over electricity is manifested in various techniques t. Junior can draw forth energy coming from outside sources such as thunderstorms or electrical transformers to increase the extent of his abilities.
- Thor's Grip: A technique he developed during his formative years as a superhero. Junior conjures a force field to absorb the brunt of incoming attacks, then fires back the scattered fragments of the force field at them in an 360-degree radius.
- Gold Dust (via Motorhead): ....
Sandata Techniques
- Hammerfall: Junior extends his arm and cloaks it with a surge of electricity, then he follows it by slamming the target down to the ground as he strikes their neck or chest with it.
- High Voltage: Junior hunches as he releases a powerful electrical surge across his body, electrocuting anyone who dares to attack him. According to the superhero, this technique greatly exhausts him.
- R.T.L.: Junior charges towards the enemy in a corkscrew manuever while cloaked in surging electricity. If his target evades the technique, Junior can swerve and redirect himself towards where the target has evaded.
- Metallic Battery: Junior charges a surging amount of energy by swinging his left arm rapidly then connects it as a brutal straight punch directed towards his opponent.
Weaknesses
- Dimensional Rules: Due to the rules set in Sandatas, Junior cannot go to worlds appearance contradicts with its setting. One instance of this is him being denied entry to the Dinosaur Cowboy World since logic dictates that there are no futuristic exosuits in the Wild West.
- Rubber-Based Material: Junior's electrical powers are rendered useless when used against rubber. He can be incapacitated and barred from tapping into his powers if one were to utilize rubber against him.
- Fast Opponents: Junior can be overwhelmed by speed-based enemies, forcing him to time his attacks the moment they are in close proximity within striking range.
Trivia
- Captain Super Captain Jr. speaks with a Spanish accent.
- His Middleburg/Earth alias of "Nicholas Tesla" is an obvious reference to famous Serbian-American inventor, Nikola Tesla.
- Upon learning about his namesake's life, Junior detests Edison.
- Certain techniques Junior has in his disposal are named after songs.
- Hammerfall gets its name from Hammer To Fall by Queen.
- High Voltage is in reference to the album and song of the same name by AC/DC.
- R.T.L. stands for Ride The Lightning, named after the album and song of the same name by Metallica.
- Metallic Battery get its name from Metallica and their song Battery from the Master of Puppets album.